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Dod Sturmbot Download

  • stefan-scott1989
  • Aug 19, 2023
  • 8 min read


2019 is nearly over and with the help of Martee and others for the few donations the target of upgrading this website, dodbits.com and the sturmbot package has almost reached what I set out to do, upgrade most of the important and very broken waypoints to keep Sturmbot alive for two more years at least.


The updated main downloads will also include Rich Nagel's updated sturmbot .dll file SturmBot v1.7 "Stosstruppe" and "Scharfschütze" Bot Class Fix (SturmBot v1.9) that compliments the updated Sturmbot package and kills off a lot of annoying bugs.




dod sturmbot download



All of this is down to me neglecting this spin off site of dodbits.com, it started in July 2019 when I decided not to close dodbits.com and this site and go after and bugs the site and the downloads in them were holding. Sturmbot.org one of the last download sites still around so it deserves the attention.


That effort on the "unofficial" manual is also changing the downloads, as I go I am adding single waypoint downloads for each map, at the end of the review, fix ones that don't work and make my own 2019 pack. You can see that new download section here. About the only one left to fix is dod_caen. Martee is currently making waypoints and some of his were that good... they beat some of the official waypoints.


Other items are Sturmbot downloads for older versions. There is also a guide on what version of dod to use with what version of Sturmbot. It isn't 100% finished, I am still getting files for Linux versions.


There are many facets to the program, you can download a simple to use installer here on this site ready to play with 600+ maps, (600 waypoint files in the install not maps) and also find some hard to get custom files for Day of Defeat as well.


2. INsane's Sturmbot Menus. I have always provided custom menus in these packages, the installer has a menu that helps you play sturmbot. It also has controls video, audio, netcode, netgraph, chat and more.


UPDATE June 2013: For those of us that want a quick installer package that works with StrumBOT and Steam dod 1.3 (SteamPipe update) then stop reading and go to that link. Also download a nice top 22 map pack via a installer or zip, these two packages take just minutes to set up, no frigging around with files and reading endless hard to get info'. There is a special menu in the package so starting StrumBOT on the latest steam dod 1.3 is the easy way!


game "Day of Defeat" url_info " " url_dl "" version "1.3" size "5" svonly "0" cldll "1" secure "1"hlversion "1110" type "multiplayer_only" nomodels "1" nohimodel "1"mpentity "info_player_allies"//gamedll "dlls\dod.dll"//gamedll_linux "dlls/dod_i386.so"gamedll "sturmbot\dlls\STURM_bot.dll"gamedll_linux "sturmbot/dlls/sturmbot-i486.so"


Edit March 2012 update. I have recently made a auto install package download this for dod steam 1.3 using SturmBot 1.7b and skip the manual install section, then go to this section and read from there to play and waypoint.


2. Don't get fooled here, the day of defeat folder may sound right but you want the "dod" folder. Put both files of the download in the dod folder...commandmenu.txt and SturmBOT_Menu.cfg


I have set some binds in the SturmBOT_Menu.cfg file. You might like to change them? Just open SturmBOT_Menu.cfg up like you did the config.cfg and change the bind keys to your liking. If you downloaded the installer package, Here is what they are set at...


A word on the RCBot2 site, I noticed my Malwarebytes real time monitoring software has that blacklisted as a bad site. No idea why as no downloads from there are bad, the community is fine. I just made it exempt and looks OK to me not sure why its blacklisted. I think its because its related to bots united domain, they did also have a problem, I certainly had no issues with them over the last 10 years either.


Since I released a installer for RCBot2 (installs for dod:s only) and added support for map downloads 30 July 2019, there has been 3 new waypoints made that are not yet in the main installer from RCBot2 or my dod:s only installer.


Its been a year... I better update. dodbits.com is funded for another year (costs are about $300 per year by the way) so dodbits.com and sturmbot.org (Bot for dod Goldsourse HL1 dod) will hang around for at least November 2018.


There are many facets to the program, you can download a simple to use installer on the site ready to play with 600+ maps, (600 waypoint files in the install not maps) and also find some hard to get custom files for Day of Defeat as well like my map pack for 22 of the best maps ever made.


Aghhhh, Damn you SteamPipe! The articles on this site have been hit with errors because of the new SteamPipe formats. Just look for this logo for pages that have been updated ... if it does not have a logo... it could have incorrect info or files in it. I have done some downloads and a page or two already. Going to take a while... contact me if confused about something.


There were a few items I was worried about like all my downloads and places like gamebanana ...will it still work? Mostly it does. There seems to be some custom models missing bits here and there, that may be down to some .VMF and .VTF file paths now incorrect in the files. Basically all you have to do with older custom stuff is where it used to go in the "dod" folder it now goes in "dod\custom" then make a new folder and call it any name you like. That folder is now the "dod" folder for custom files.


So when downloading older content if the readme says to install the folders in "dod" make sure you visit the new "dod\custom" folder, make a new folder of what that custom item is say... "terminator player skin" and all the folders like 'models' and 'materials' now go in "dod\custom\terminator player skin". It really is as simple as that.


I have placed the St Lo map on the shelf... having a rethink. I did however get enough time to finish off another one from the dark depths of my hard drives, office. CSS office was always a favorite but for dod it is a disaster because the axis spawn in the play area and dods does not have hostage mode. I think I have a good enough version to playtest, please see here and here for a look and download.


I would not count on any other fixes, just disruption. I cannot say this is a good move but there is little anyone can do about it, the disruption to sites like mine and Gamebanana are that all of the downloads will be...broken.


The version 11 of my HUD will drag on a bit more yet, it is ready, at Beta 12 and here for a download, (See first post). Small changes happen a lot, I am waiting for the file system in orangebox games to change and break instalers and manual downloads. The Version 11 beta 12 does also have a huge set of manual files, it is in the first post but here it is anyway... download (warning, installing a HUD this complex is for advanced users ONLY, better use the installer if you are not sure)


I have added some pages server operators may find useful, a page that makes a custom server.cfg file ready to download. One of the most annoying things when setting up a Source based server is the server config, what to put in it and what range the commands have. I have pages for DoD:s, TF2 and CSS .


Just fill out the input lines for the server name and the passwords, (web page will not remember them) drop down arrow choices that have defaults and recommended values and press a button at the bottom... a server.cfg is ready to download. The page also has information beside it so you can read about each command if you want to know more.


I made these because the few of them that are on other sites are in non English, full of commands that are not for a game or have long since been replaced or the default changed. I have tested each command to ensure it is a real command ... after looking at some other config makers and downloadable server.cfg files, I can assure you there are LOTS of authors who do not test to the level I have with my web pages. Every similar page I tried had at least 10% of useless or non working commands.


The version 11 HUD/GUI for dods is quite advanced now and sitting on "beta 10". Just keep and eye on the first post in my forum for the latest. It now has a complete guide on the team menu both in the download and in the dods hud section.


Update: there has been a change to the separate site forums. The website now has a new integrated forum that shares the membership with dodbits.com. I will be shutting down the old forums soon, sorry if this has upset anyone, please feel free to join dodbits now, access to the downloads section, (for downloading and uploading your files) is now available, you can also post comments in the downloads and the articles along with forum posts, all under the same membership log in. Register here.


dodbits main site: If you want to upload to the downloads section you can now fill out a simple form. You can edit and even delete your download after it is posted. Also members can add comments to the bottom of any article or download.


Other things are in the works, a download for the old dod Sturmbot package has been made, a installer that gets Sturmbot up and running in seconds. Just make sure you run the old steam dod ver 1.3 game in steam first, run the installer and use the desktop shortcut... it works, no fooling around with read only files and such. It has custom crosshairs, strumbot menus that support waypointing, may even include a custom gui for the old dod soon too.


Beta 3.0 was released in July 2002 and added the Allied Sergeant, who carried a M3 Grease Gun, as well as the para gameplay mode which was similar to Counter-Strike in that players did not respawn until the end of the round. The Germans could now also choose between two models of the powerful and deafeningly loud FG 42 Fallschirmjäger (bipod/scope) and the Gewehr could now be selected as a class, in order to compete with the semi-automatic Garand rifle the Allies used. Valve then made Day of Defeat an official valve mod and released 1.0v in May 2003 which featured a lot of changes. Activision distributed a retail version of the game though it could still be downloaded for free, if the player has Half-Life. Later version 1.1 became the first Steam release. 1.0 included quite a few new features - the pace of the game was increased, which helped to attract new players. Friendly-fire was made non-default, an on-screen map where one's allies and thrown grenades were displayed was added, as was a Battlefield-style flag hanging over the head of friends and foes for identification. Pop-up help messages, spoken by a dog wearing a helmet (in the same vein as Microsoft's Office Assistant), also appeared in v1.0. Bleeding - a key feature of the betas - was removed, as testing found that new players had difficulty understanding the concept of pressing the bandage key when health could not be recovered. Night time battlefields were removed as they tended to be the least-played of the beta maps. Version 1.0 also included auto-reload (which defaulted to "always on"), some new maps and major modifications to some old maps (eg. Anzio). At first old players felt that the Garand had been made weaker, adding an Axis bias to the game. It was later learned that there were issues with hitboxes, which caused a lot of shots to register as hitting different body parts and doing less damage. British Troops were also issued in 1.0, but were only featured in 3 maps and had only 5 weapon classes. The American Bazooka, German Panzershreck and British PIAT became independent classes in 1.2v and Mortar-classes were proposed, but never got released. Para-maps were kept, but the special gameplay was removed and replaced by the traditional Flag-capture or objective gameplay. Version 1.0 also introduced the bipod for the BAR, allowing for it to be deployed in the same locations as the machine guns and FG42s. In September 2005 Day of Defeat: Source was released. 2ff7e9595c


 
 
 

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